Lecture 6.1: Animated Objects
Creating game-like systems requires multiple game objects each with their own behaviours.
This week we will be introducing a basic pattern for developing animatable canvases and game-like systems. We will move from a basic pattern to a robust and organised object-oriented approach using ES6 modules to organise our code across multiple files.
Creating game-like systems requires multiple game objects each with their own behaviours.
In this exercise we will develop a simple pattern for animations in canvases.
In this exercise we will develop a complex scene with different elements. Each object will be responsible for updating and drawing itself.